Targeting
Targeting matters both in and out of combat. It affects attacks, healing, buffs, support abilities, inspection, and interaction. If an ability is not working, targeting is often the first place to look.
Overview
Covert Cats uses a single-target system. At any given time, you can only have one active target selected. That target can be:
- yourself
- another player
- a party member
- an NPC
- an enemy
If an ability requires a target, the game uses your current target to determine where that ability goes.
Targeting Yourself
You can target yourself in several ways:
- click your own portrait
- press F1
- left click yourself in the world
- left click yourself on the battlefield
Self-targeting is especially useful for abilities that can be used on any player, including yourself.
However, player-targeted support abilities that can affect either you or another ally still require a valid target. In those situations, F1 is usually the fastest way to retarget yourself.
Targeting Other Players, NPCs, and Enemies
You can target another player by:
- left clicking them in the world
- left clicking them in battle
- clicking their portrait if they are in your party
You can target NPCs and enemies by left clicking them.
Targeting is useful for:
- checking name, level, and health
- casting support abilities
- inviting players
- trading
- inspecting buffs and debuffs
Targeting in Combat
Targeting inside combat works much like targeting in the overworld. You can left click units on the battlefield to target:
- enemies
- allies
- yourself
Party portraits are also valid targeting shortcuts during battle and are often easier to use when things get chaotic.
Combat punishes bad targeting more quickly than overworld play. A slow or incorrect target change can mean:
- missing a heal window
- wasting a support ability
- failing to interrupt in time
- hitting the wrong enemy in a crowded fight
Special Target Types
Some target labels are easy to misunderstand. These are the ones players most often trip over.
All Enemies
All Enemies still requires one valid enemy target first. That target acts as the anchor for the cast, after which the effect spreads across the enemy side.
- some abilities deal equal damage to all enemies
- some deal full damage to the main target and reduced damage to the rest
- some apply debuffs or damage-over-time effects across the enemy group
Combat Group
Combat Group affects all allied cats currently on the battlefield. It still requires one valid allied player target to begin the cast.
Summon
Summon abilities do not require a target. They only require that the player be in combat. These abilities place a pet, turret, totem, or similar summon onto the battlefield.
Targeting Restrictions
Targeting someone does not always mean you are allowed to cast on them.
Support abilities are restricted by combat state:
- a player in combat cannot support a player out of combat
- a player out of combat cannot support a player in combat
This applies even if the target is:
- in your party
- selected through the party panel
- visibly targetable in the world
Outside combat, support also depends on:
- proximity
- zone presence
If the target is too far away or not in the same zone, the ability fails even if the target is otherwise valid.
Common Mistakes
Most targeting problems come from one of these mistakes:
- trying to use an offensive ability while not in combat
- assuming self-only abilities require self-targeting
- forgetting that player-targeted support abilities still need a valid target
- assuming All Enemies means no target is needed
- trying to heal or buff a player in a different combat state
- trying to support someone who is too far away or in another zone
- clicking the wrong target during a busy fight
- forgetting that F1 is often the fastest self-target shortcut
Does this ability require a target?
Is my current target valid?
Am I in the correct state for this action?